SOLID Principles in Android Application Development

Pankaj Jangid
4 min readAug 27, 2024

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When building Android apps, there’s no shortage of things that can go wrong if your codebase isn’t structured properly. That’s where the SOLID principles come in. These five principles, originally introduced by Robert C. Martin (Uncle Bob), are key to creating clean, maintainable, and scalable software.

But let’s be honest: talking about software principles can get dry. So, to make things more entertaining, we’re going to break down each of the SOLID principles with the help of memes and pop culture references. Let’s dive in!

S — Single Responsibility Principle (SRP)

Every class should have one, and only one, reason to change.

Translation: Each class in your Android app should do just one thing and do it well. If a class has multiple responsibilities, it can get chaotic faster than Ross and Rachel’s relationship in Friends.

Imagine Chandler trying to be both the funny guy and the serious relationship advisor. Just like it would be confusing in the show, mixing responsibilities in your code is a recipe for confusion and bugs.

Example: In an Android app, if you have a class that handles both user authentication and data fetching, it’s better to split those into separate classes. Let the AuthenticationManager handle authentication and the DataManager fetch data. It’s like separating your personal life from your work life — less stress, and more clarity.

O — Open/Closed Principle (OCP)

Software entities should be open for extension but closed for modification.

Translation: You should be able to add new features to your classes without changing their existing code. This principle is all about avoiding unintended side effects.

Think of your code like Marvel’s cinematic universe. Each new hero (feature) can be introduced without messing up the existing heroes’ stories. Captain America doesn’t suddenly become Spider-Man just because Spidey joined the Avengers.

Example: If you have a class that calculates discounts, and you want to add a new type of discount, you can extend the class rather than modify it. This keeps your codebase stable and prevents the “infinity war” of bugs.

L — Liskov Substitution Principle (LSP)

Objects of a superclass should be replaceable with objects of a subclass without affecting the correctness of the program.

Translation: Subclasses should be able to stand in for their parent classes without causing errors. If it quacks like a duck, it better not crash your app when you try to treat it like one.

Imagine if you swapped Michael Scott with Dwight Schrute as the Regional Manager in The Office. If Dwight doesn’t follow the rules set by Michael, the whole Scranton branch would descend into chaos (more than usual).

Example: In Android, if you have a BaseActivity class and a subclass LoginActivity, LoginActivity should be able to function anywhere BaseActivity is used without breaking the app. This ensures that the code remains reliable and substitutable.

I — Interface Segregation Principle (ISP)

A client should not be forced to implement an interface it doesn’t use.

Translation: Instead of one fat interface, it’s better to have many small, specific ones. Otherwise, your classes will be like Ross trying to move a couch upstairs — unwieldy and frustrating.

Pivot! Pivot! If your interfaces are too bloated, implementing them feels like you’re carrying all the unnecessary baggage up the stairs.

Example: In Android, if you have an interface that does too many things, break it up. Instead of having a giant UserActions interface with methods for login, logout, update profile, and delete account, create smaller interfaces like LoginActions, ProfileActions, etc.

D — Dependency Inversion Principle (DIP)

High-level modules should not depend on low-level modules. Both should depend on abstractions.

Translation: Depend on abstractions (like interfaces) rather than concrete implementations. This makes your code more flexible and testable.

Think of this as Inception: layers upon layers, where the outer layer (high-level modules) doesn’t care what’s happening deep inside as long as it gets the result it needs.

Example: In Android, instead of having your View (Activity or Fragment) directly depend on a specific implementation of a repository, have it depend on an interface. This makes it easy to swap out the repository for testing or if the implementation changes later.

Conclusion

Incorporating the SOLID principles into your Android application development ensures your code is flexible, maintainable, and bug-resistant — like having the Avengers on speed dial. These principles prevent your app from becoming a tangled mess of responsibilities, dependencies, and convoluted logic.

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